Add Mastering Beatdown Decks in Tower Rush
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Mastering-Beatdown-Decks-in-Tower-Rush.md
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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
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<br>You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.<br>
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Taking Smart Damage
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<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
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<br>You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.<br>
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Stall the game.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately.
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The Unstoppable Push
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<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br>
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
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Strategy StageYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
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The Slow March to Victory
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<br>They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.<br>
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<br>Play Beatdown with absolute confidence and a willingness to take a punch.<br>
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