Add Mastering Spells in Tower Rush
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Mastering-Spells-in-Tower-Rush.md
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Mastering-Spells-in-Tower-Rush.md
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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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The Light Spells: Cycle and Control
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
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<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
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The log is unparalleled for ground defense.If you know they will play a goblin gang, drop the log before they even spawn.Use small spells to finish off weak towers in overtime.
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Massive Area Damage
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
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Spell TypeBest ScenarioFour-Cost MagicDamaging the tower while killing a defending wizardRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
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Spell Selection
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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If you have any inquiries relating to where by and how to use [tower rush](https://gitea.ontoast.uk/rachaela718283/3630455/wiki/How-to-Coordinate-with-Teammates-in-2v2-Tower-Rush), you can call us at the web site.
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