A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
The Light Spells: Cycle and Control
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.
The log is unparalleled for ground defense.If you know they will play a goblin gang, drop the log before they even spawn.Use small spells to finish off weak towers in overtime.
Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
Spell TypeBest ScenarioFour-Cost MagicDamaging the tower while killing a defending wizardRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
Spell Selection
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
Magic is a precise science in the arena; treat it with the respect it deserves.
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