diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..859548f --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.
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In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.
+Do Not Panic +
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Know the exact counter to popular rush cards.They have no energy left.Don't clump your defenders if they have a fireball ready. +The Art of the Pull +
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
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Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
+Defensive ToolTiming RequirementThe Log / ZapPlay instantly when the swarm crosses the bridgeTank KillerPlace slightly late so the enemy tank crosses the bridge first +The Devastating Counter-Push +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
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A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.
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