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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+The Primary Source: Upgrading Cards
+
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Upgrade your main deck first, always.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP.
+The Secondary Source: Clan Donations
+
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
+
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+XP MethodValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+Why Tower Health Matters
+
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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