The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
Forcing the Error
You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.
Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
Never throw the Goblin Barrel if you know they have their spell ready.Double value.Protect your bait until it works.
The 'Tricky Barrel' and Advanced Mind Games
As you climb higher on the competitive ladder, opponents will become smarter; they will hold their Log specifically for your Goblin Barrel and refuse to use it on your Princess.
This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
Win ConditionExecutionStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
The Frustration Factor
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.
The bait is set; wait for them to bite.
Should you have just about any inquiries with regards to where by as well as how to use tower rush, you'll be able to call us on our own web-site.