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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
+
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Leveling Up the Deck
+
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
+
If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Never compromise your primary win condition just for base XP.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP.
+The Guild Economy
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
+
You are essentially converting cards you will never use into base hitpoints and currency.
+Card RarityThe BenefitSkeletons, GoblinsConsistent, reliable progressionValuable TroopsOnly donate if you do not use the card
+The Margin of Victory
+
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
+
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
+
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