diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..76ea32a --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+Heavy Melee Commanders +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Use dash abilities to connect to the tower instantly.The 'Skeleton King' archetype relies on summoning backup.Never send the hero in blind. +The Backline Tacticians +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+PowerBest ScenarioCloakingUse to secure the final hit on a critical buildingMinion GenerationActivate when the enemy has exhausted their splash damage spells +Choosing Your Leader +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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