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However, they completely miss the hundreds of invisible, pixel-perfect 'micro-interactions' that actually determined the outcome of the match.
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It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E. When you loved this informative article and you would love to receive details regarding [tower rush](http://wrgitlab.org/traceyashby796/2214tower-rush/-/issues/1) kindly visit our own page. K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.
+Manipulating Aggro
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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The Mini P.E.K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
+You should be able to drag any unit to the middle without thinking.Use their bodies as walls.Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once.
+Advanced Geometry
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The sheer physical mass of the Prince will shove the Bandit backward, forcing her to lose range on the tower and retarget onto the Prince instead.
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Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
+The BlunderThe PunishmentPlacing ranged defenders too close to the riverThe enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shootStacking units directly on top of each otherA single Fireball provides massive positive elixir value, destroying your entire defense in one blast
+The Obsession with Perfection
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The only way to master these micro-interactions is through thousands of hours of repetitive, intentional practice.
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The game is a symphony of tiny details.
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