diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..95480c4 --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Hitpoints and Damage Breakpoints +
However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+If you are underleveled, you MUST play perfectly.Upgrading low-level cards you don't even use is a great way to farm Account XP cheaply.The King Tower damage also increases. +The Psychological Advantage +
Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+How to Level Up BaseEfficiencyUpgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously +The Invisible Shield +
Never view your King level as a secondary, passive stat that just happens organically.
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Base health is the ultimate safety net.
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