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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Your deck is your sword.The cost is microscopic, but the XP bump is significant.You will run out of gold and cripple your main deck.
+XP Through Generosity
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
+
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Guild RequestXP RewardCommon CardsConsistent, reliable progressionRare and Epic CardsLarge burst of XP, but highly limited in how many you can give
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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