From c43ccff5829d66e53c8849195615ca7710b0bba6 Mon Sep 17 00:00:00 2001 From: Alena Fraser Date: Mon, 20 Jul 2026 11:22:37 +0800 Subject: [PATCH] Add Mastering Siege Decks in Tower Rush --- Mastering-Siege-Decks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Siege-Decks-in-Tower-Rush.md diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..b46eb95 --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
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This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
+The Core Philosophy: Defend the Artillery +
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
+An unsupported X-Bow is a massive 6-elixir donation to the enemy.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle. +The Mortar vs. The X-Bow +
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
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Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
+Siege WeaponCost and SpeedBest PlaystyleThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match +The Mental Toll of Siege +
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Master the geometry, build the wall, and snipe them from safety.
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