diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..baa652d --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
+
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+Target Priority +
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
+
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
+Separate and conquer.A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.Healing pushes are usually incredibly expensive (12+ elixir). +The Cheese Pushes +
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
+
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
+ResponseExecution DetailArea DenialThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsThe Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Surgical Defense +
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
+
Cut off the head of the snake, and the body will quickly wither away.
+ +If you enjoyed this post and you would like to obtain more info regarding [tower rush](https://labourinvestment.msgsec.info/companies/greatbarracademy/) kindly browse through the web page. \ No newline at end of file