Add Stopping the Early Rush in Tower Rush Games
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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<br>Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Do Not Panic
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Memorize the interactions.You can easily take their tower in return.Spacing is critical.
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The Art of the Pull
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<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
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<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
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ResponseExecutionLight RemovalMust be perfectly predictive if defending a fast goblin barrelHeavy DefensePlace slightly late so the enemy tank crosses the bridge first
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Turning the Tables
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
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Here's more info in regards to [tower rush](https://gitlab.innive.com/staciebaggett/9999672/-/issues/2) visit our own web page.
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