diff --git a/Why-Speed-and-Timing-are-Everything-in-Tower-Rush.md b/Why-Speed-and-Timing-are-Everything-in-Tower-Rush.md
new file mode 100644
index 0000000..6cb3845
--- /dev/null
+++ b/Why-Speed-and-Timing-are-Everything-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
The difference between a brilliant defense and a catastrophic failure often comes down to a single frame of animation.
+
What separates the World Champion from the average Grandmaster is pure mechanical speed and pixel-perfect spell timing.
+The Mechanics of Deployment Delay
+
Furthermore, heavier troops often have an additional 'deploy time' where they slowly materialize before they can move or attack.
+
If you wait until a fast unit like a Hog Rider crosses the bridge to drag your defensive building onto the screen, you are already too late.
+Do not wait in your hand.Learn the specific deploy times of every unit.Factor in your own internet connection ping.
+Reactive vs. Predictive Gameplay
+
Elite players play predictively: they know the opponent HAS the Skeleton Army in their hand, so they cast The Log before the skeletons are even deployed.
+
However, predictive play is incredibly high-risk; if the opponent plays a different card, you just wasted your spell and left yourself completely defenseless.
+ManeuverTiming RequirementResetting an Inferno Tower with ZapMust be cast exactly 2. When you loved this information and you would like to receive more information concerning [tower rush](https://welbrownpropertyltd.co.uk/author/arnoldoalvarez/) please visit our website. 5 seconds after it locks onto your tank, right before the damage beam reaches maximum intensityCatching a Goblin BarrelThe Log must be released the exact moment the barrel crosses the river to crush the goblins the millisecond they spawn
+Becoming One with the Arena
+
When you achieve this state, the game slows down, and the chaotic arena becomes a perfectly predictable grid.
+
Stop thinking about what your cards do, and start thinking about when they need to arrive.
\ No newline at end of file