diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..7eb7ce2 --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E. If you liked this post and you would like to acquire extra information pertaining to [tower rush](https://git.hivetasks.com/fobearl3910368/tower-rush1998/wiki/How-to-Effectively-Use-Meat-Shields-in-Tower-Rush) kindly pay a visit to our own web-page. K.K.A or the Hog Rider.
+
The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+The Mathematics of Survival +
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
+
This single extra shot changes everything. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+If you are underleveled, you MUST play perfectly.Upgrading low-level cards you don't even use is a great way to farm Account XP cheaply.If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game. +Winning Before the Match Begins +
This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
+
Furthermore, a higher King level allows you to play much more relaxed and patiently.
+The ScenarioFair MatchThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +Building the Base +
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
+
Base health is the ultimate safety net.
\ No newline at end of file