diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..91dd146 --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+The Primary Source: Upgrading Cards +
The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Your deck is your sword.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP. +The Secondary Source: Clan Donations +
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Card RarityXP RewardBasic TroopsConsistent, reliable progressionValuable TroopsLarge burst of XP, but highly limited in how many you can give +The Impact of King Levels +
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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