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By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
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However, simply throwing four random huts into a deck will not work; the strategy requires careful synergy, defensive anchors, and specific spell baiting to succeed.
+Choosing Your Huts
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A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.
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You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
+It provides constant ground distraction and acts as a hard counter to single-target tanks like the Prince.Always know the opponent's heavy spell cycle.Spawner decks dominate in double elixir.
+Protecting the Engine
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Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
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You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.
+The SynergyWhy It FitsFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board
+The Slow Crush
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It requires immense patience and precise building geometry.
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The siege never ends.
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+If you have any thoughts regarding exactly where and how to use [tower rush](https://connect.izandu.com/read-blog/5618_pro-tips-to-improve-your-tower-rush-win-rate.html), you can get in touch with us at our web site.
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