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The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2. If you adored this article therefore you would like to get more info concerning [tower rush](https://git.nathanspackman.com/pennyduesbury6) generously visit the web page. 9) to outpace the opponent's defensive rotation.
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This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
+The Advantages of Speed +
Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.
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If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.
+In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.If they drop a Golem in the back, you instantly rush the opposite lane, forcing them to defend with zero elixir.You dictate the flow of the game. +Why Cycle Decks Fail +
Because you do not have heavy tanks or massive splash-damage troops, you must defend perfectly using cheap, fragile units like skeletons and ice spirits.
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When the opponent is generating elixir twice as fast, they can afford to play multiple heavy threats simultaneously, completely overwhelming your cheap defenses.
+StrengthExecutionFast HandsPlaying your win condition faster than the opponent can draw their defensive buildingMicro-DefenseDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units +The Verdict +
Playing a cycle deck requires intense concentration, flawless ping, and thousands of hours of practice to memorize every interaction.
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Cycle fast, strike hard, and never stop moving.
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